Nancy Zi Wang's Portfolio

DGM6322 Advanced Storytelling

Winter 2022


Overview

I am glad to engage DGM6233 Advanced Storytelling course for the winter semester of 2022. Under Jay's instruction, I explored different tools for creating interactive narratives and many excellent video games with interactive fiction.
I created several interactive novels using Twine and Inky. You can browse them below. Thanks for visiting. I hope you enjoy them.

Projects

Final Projects

Halloween at Salem

You're planning to spend a day and a night in Salem to experience the local Halloween culture, but a mysterious phenomenon seems to be taking place during your trip.

Reflections: This is my final project. It's based on my roommate's trip to Salem, the famous city of witches, on Halloween. Massachusetts welcomes many international students every year, and going to Salem on Halloween is a common event for international students to experience local culture.
In this project, I presented a complete Interactive Fiction. From the setting of the world view, the characters to the storyline itself, I have done a detailed consideration. The story's logic is what I am concerned about most, so I spent a lot of time on the story map. The first part of the story, it's more about describing the trip experience and relationship development of the two protagonists. The second half is about the two exploring what happened to the ghost and how to deal with it.
Also, in the early days, I designed a system to collect CG photos as gameplay, but then I removed this system and focused on developing the storyline. I made this cut for two reasons. First, developing narratives has a high priority in this course, while designing a interactive system has a medium priority. So I chosed to focus on the main storyline and character relationships. Second, CG photos require me to put a lot of effort into illustrating production, but I can only juggle one part in the available time. So, I made an other plan of having fewer images to balance the workload.
If I could develop this story, I will describe more worldview settings that are more worthy of research in the text to create a more sense of reality.
Tool: Twine2

Play

Before finishing this story, I updated several versions, and you can see one of its previous versions below. Compared to the final version, it lacks images, and the text on a single page is too long. Therefore, I added more pictures to help players focus. In addition, I changed the color of the characters' dialogue to distinguish who was speaking. Also, I changed the font family, font size, and segmented text to keep the player moderate and comfortable reading on a single page.

Play Version 1

Tool Experiments

Tornado

This is a story about a guider, Ryerson, who leads a caravan through an area prone to natural disasters, but at the same time, he needs to provide an early warning of disasters in the town. You'll play as Ryerson, keeping them safe in an environment ravaged by natural disasters.

Reflections: To explore the worldview, I added some apocalyptic settings. For example, many pet species are extinct, only the turtle is a more common pet species. Even when the apocalypse is over, characters need pets to bring them spiritual solace.
Players can also unlock additional endings and achievements based on your friendship with Miranda. In the final version, players can view their achievements at any end.
If time allows, I would be excited to design wasteland punk-style visual work for this project, such as characters, background views, and achievement badges.
Tool: Twine2

Play

The link below is the first version of this project, which has no achievement system at the end. In the final version, players can view their achievements.

Play Version 1

The Training

Ready to dive into the virtual world to complete your agent training? Regardless of the outcome, your partner will always be with you.

Reflections: It is my first Twine project. While developing this project, I explored Twine's capabilities. I tried to write the story with if, else, and other variables. And use these statements to show the different endings and the relationship between the player and his partner.
Tool: Twine2

Play

Alix

This is a mysterious story with some puzzle elements. It tells the story of a magical detective named Alix who is invited to a manor to investigate a case.

Reflections: When I writing this story, I designed the character relationship first. But for the first part, it's all developed around a puzzle. Even if the player makes the wrong choice, they will not go to a dead ending. Players are given different prompts and loop back to previous episodes until decryption is complete. It is just the first chapter of a full story. In the upcoming chapter, players will investigate the reasons for the mysterious, and decide the fate of the characters through their choices.
Tool: Inky

Play

A Cop and His Android Colleague

You are a police officer and you are working with your Android colleagues for the first time. Your actions and attitudes will determine your outcome.

Reflections: It is my first Inky story and my first project this semester. To explore character relationships and endings, I set up multiple nodes for players to show their attitudes. The player's attitude will also affect the next relationship between the player and the partner.
Tool: Inky

Play

Writing Inside My Experience

Rabbit and Cat

I recall a time when I lived with one of my roommates. She is a charming and incredible person. I describe some good and bad memories with my roommate with a linear narrative.

Reflections: This project is to write something about our own experiences and makes me look inside myself a lot. In a way, it pains me. Sometimes, I will see the weakness in my heart. But at the same time, I also thought about what touched me and what I longed for. Anyway, this kind of writing based on my own experience has greatly inspired me.
Tool: Twine2

Play


Reviews & Reflections

Twine2 Tool Reflections

Go

Doki Doki Literature Club Playthrough Review

Go